Unity Developer at Supersonic from Unity
... of assets scenes management and mechanics Requirements: 2-3 years experience ... of code architecture and game mechanics Experience with animations, shaders & rendering ...
Undisclosed Salary... of assets scenes management and mechanics Requirements: 2-3 years experience ... of code architecture and game mechanics Experience with animations, shaders & rendering ...
Undisclosed Salary... Our story started with four aircraft. Today, we deliver excellence across ...
Undisclosed Salary... propose changes to the game mechanics. Writing proposals and final easy ... similar games with focus on mechanics within 3Cs, AI, combat encounters ... create great moment to moment mechanics. Scripting experience. Detail oriented. Bachelor’s ...
... propose changes to the game mechanics. Writing proposals and final easy ... similar games with focus on mechanics within 3Cs, AI, combat encounters ... create great moment to moment mechanics. Scripting experience. Detail oriented. Bachelor’s ...
... current fleet of over 550 aircraft, including Boeing 737-800, Boeing ... grow this to over 600 aircraft by 2024. AES (Aircraft Engineering Services) are currently recruiting ...
... Operations Control Centre: Movement of aircrafts within the network Ground Handling ... management Commercial and Planning: Charter aircrafts contracting Airport slot allocation Ad- ... in earlier as like our aircraft we like to be on- ...
... Director in defining new gameplay mechanics for Dying Light universe and ... the game into specific gameplay mechanics systems,designing said gameplay mechanics systems aligned with the creative ...
... and implementation of gameplay mechanics in Techlands newest games, in particular:creating and prototyping new mechanics systems,development of an already ... , implementing and maintaining gameplay mechanics systems,cross-platform experience,authentic ...
... a high quality,designing combat mechanics and open world encounters that ... consistent design documents for game mechanics and systems, and then tuning ... ,experience in designing FPP combat mechanics,knowledge of various visual scripting ...
... and implementation of gameplay mechanics in Techlands newest games, in particular:creating and prototyping new mechanics systems,development of an already ... in creating and implementing gameplay mechanics,cross-platform experience,experience developing ...